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1. Remove learning implants - in Assembly Hall [original thread]
Sootsia wrote: WTF Y'all smoking? you seriously want something for nothing "give us a +4 boost to all attributes" Why would anyone have to get +4? Why not just zero?
- by Adunh Slavy - at 2015.04.04 05:23:47
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2. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
Mag's wrote: I eagerly await yet more abuse and evasion. I already showed it, you can't handle it, not my problem.
- by Adunh Slavy - at 2014.07.08 23:26:00
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3. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
Nariya Kentaya wrote: This is the interpretation CCP has ruled with. Its the interpretation you will have to live with. If you have a problem with it, I really dont think CCP cares, because youll find something else to whine about with player...
- by Adunh Slavy - at 2014.07.08 23:24:00
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4. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
Adrie Atticus wrote: That doesn't still accelerate the gain of anything, being effortless and saving time is exactly the reason to use ISBoxer. This is not barred by the EULA/TOS and would be stupid if you didn't try to optimize your game play...
- by Adunh Slavy - at 2014.07.08 23:21:00
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5. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
Mallak Azaria wrote: Adunh Slavy wrote: No one human can switch to each individual client and issue events with the same speed and pointer/mouse accuracy as can be accomplished by one human with the aid of IsBoxer. Actually with a little ...
- by Adunh Slavy - at 2014.07.08 23:19:00
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6. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
De'Veldrin wrote: Adunh Slavy wrote: De'Veldrin wrote: No it doesn't but, please, continue to think that. The differences are measured in fractions of a second - the reaction time of the human body. So do you use IsBoxer now? And if ...
- by Adunh Slavy - at 2014.07.08 23:16:00
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7. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
De'Veldrin wrote: No it doesn't but, please, continue to think that. The differences are measured in fractions of a second - the reaction time of the human body. So do you use IsBoxer now? And if so, why? Do you mean to tell me you spent y...
- by Adunh Slavy - at 2014.07.06 16:39:00
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8. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
Kenneth Feld wrote: Time and Effort savings aren't mentioned in the Eula in the same way you are saying time One ISBOXER running 10 ICE miners doesn't not make a single isk more than 10 players Ice mining next to them. He may do it by himse...
- by Adunh Slavy - at 2014.07.06 16:29:00
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9. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
Adrie Atticus wrote: I did say that ISBoxer does not accelerate the "acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play." You have not found a rebuttal t...
- by Adunh Slavy - at 2014.07.05 22:13:00
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10. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
Lykouleon wrote: 2. ISBoxer does not accelerate the "acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play." ISBoxer allows for scenarios that spreads the tas...
- by Adunh Slavy - at 2014.07.05 20:41:00
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11. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
Adrie Atticus wrote: So CCP should not be the one setting and enforcing policies related to a CCP product? Yep, it is their game and their reputation. If they want to look like double speaking liars, they're more than welcome to do that. ...
- by Adunh Slavy - at 2014.07.05 14:57:00
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12. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
Mag's wrote: CCP's game, their rules. Learn to deal with it. Yep, CCP's game, and CCP's integrity. They may damage either one as they see fit. Mag's wrote: As far as your accelerated rate claim, I'm not the one claiming it breaks th...
- by Adunh Slavy - at 2014.07.05 14:52:00
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13. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
Mag's wrote: LtCol RTButts wrote: it's really fantastic how people spin a topic............... Indeed. It's also funny when people suggest that their understanding of the EULA is better than CCP's. Things we know: It doesn't break the E...
- by Adunh Slavy - at 2014.07.05 02:52:00
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14. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
Adrie Atticus wrote: Now you're going into the debate if we should use computers at all. What is allowed is clearly outlined in the EULA/TOS and ISBoxer is not currently breaking it. If it does start breaking rules, ban it, but for now this dis...
- by Adunh Slavy - at 2014.07.05 02:41:00
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15. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
Adrie Atticus wrote: Yes, but how is that relevant? It is entirely relevant. No one human could control so many other characters with out automated assistance. No one human, without assistance, could control two characters as well as one hu...
- by Adunh Slavy - at 2014.07.04 16:19:00
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16. [Proposal] Buy Neural Remap with Plex - in Assembly Hall [original thread]
No thank you. It may be somewhat trivial, but it is a "pay to win" scenario.
- by Adunh Slavy - at 2014.06.16 22:29:00
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17. "Proposal" Shipping Access - in Assembly Hall [original thread]
While I agree that the transport industry in Eve needs some help, most certainly for less than RedFrog sized jobs, this activity should be done by players. Some of the reasons it is not, margins are already very narrow for many goods, anyone can ...
- by Adunh Slavy - at 2014.06.08 20:54:00
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18. [Proposal] One time character name change per account with conditions. - in Assembly Hall [original thread]
Add new info to characters: Name History. Like corp history, it is there forever. Use that in conjuction with the notes field, to keep data on people. See someone doing names changes once a year or every three months, or whatever the limit is, an...
- by Adunh Slavy - at 2014.06.01 16:30:47
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19. [Proposal] One time character name change per account with conditions. - in Assembly Hall [original thread]
Add new info to characters: Name History. Like corp history, it is there forever. Use that in conjuction with the notes field, to keep data on people. See someone doing names changes once a year or every three months, or whatever the limit is, an...
- by Adunh Slavy - at 2014.06.01 16:30:00
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20. Mobile Structure Exploid - in Assembly Hall [original thread]
Stacy Knox wrote: Benny Ohu wrote: Stacy Knox wrote: Malcanis wrote: Alt & shift & z This, .... i don't understand ;-) that's the shortcut to turn off brackets Ah , didn't know that, seems like it helps quite a bit. ...
- by Adunh Slavy - at 2014.05.04 19:30:00
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